Tharg's
Not-Quite-Newbie Guide
Ok. Here's an
excellent article I recieved some time ago from
Tharg, but never had a chance to put up. Thanks
for sending it in mate.
Hey
there Eric,
I
don't know you, but I'm sure we have seen
each other about in the Land.
I am
a not-quite-newbie, and I thought I might share
some of my limited learnings with the readers of
your site. They are, I feel, suited to
those who know about springs, cabbages and
touchstones, but not much else to help them keep
their first sorcerer:
First:
Type id, type fb, press F2, unless you know any
better. Get used to them.
Second:
Look for "loopholes." The game
seems to be designed for them. Many items
are only occasionally useful on they're own, but
suddenly are immensely powerful with another
item. I figured out a way to get to hero
easily (in about 20 mins) when I had a set to
myself. I am sure there are better ways,
but mine involved using three items to reduce the
time taken to do it an obvious way. I'm
pretty sure it could be done by substituting one
of the items I used for another. Also
figure out ways to use ctrl L to your advantage.
Third:
When you dare the touchstone there may be an item
to help you. I have never failed with a
champion (I must have done about eight
times) but I have always used a certain item and
have listened to what people say (there are a few
theories) and have always done it at a certain
place.
Fourth:
If you die ... don't get too distraught. It
would have happened eventually anyway.
Figure out your mistake, whether it was attacking
something out of your league, the fact that your
adversary had a useful bit of kit or you not
fleeing soon enough. You will learn
from these incidents
Fifth: If
a pk attacks you, flee. Seriously.
Flee. Now. Curiously, pks tend to be
those that have got hold of the items that help
pks, and they rarely attack unless the odds are
in their favour. I have noticed that I feel
more adverse to fleeing when fighting a persona
than when fighting a mobile. Some kind of
stupid pride thing. I am sure that there is
nothing a pk likes more than a persona who
doesn't like to flee. I reckon fleeing
whenever you get below 30 stam is sensible.
And you may not want to risk sleeping if there
are pks about. Oh, and learn from
them. One day soon, you'll be getting your
revenge.
Sixth:
GET A PP PERSONA. I had a pp, and he opened
my eyes to the world of the necro. My first
three necros were all killed within a few days of
graduating from sorcerer. I got a prelate
(a pp necro) and all of a sudden I had the
opportunity to try out all these spells without
having to worry about how long it would take me
to type "drop boat.unkeep all.keep pick.use
pick.drop all". My fourth necromancer
lasted about a week and a half!
Seventh:
There are about 5 items that I know of that are
sought out at the very beginning of each
set. They go instantly. Four help you
in fights, and one leads to you getting loads of
points if you know how. Find out about
them.
Eighth:
One more ... SNOOP IF YOU CAN. I have only
managed two snoops so far, but both have been
sooo useful. You learn a lot.
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